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File buffer3D.h#

FileList > algorithm > buffer3D.h

Go to the source code of this file

  • #include "SFCGAL/Geometry.h"
  • #include "SFCGAL/LineString.h"
  • #include "SFCGAL/Point.h"
  • #include "SFCGAL/PolyhedralSurface.h"
  • #include "SFCGAL/algorithm/minkowskiSum3D.h"
  • #include "SFCGAL/primitive3d/Cylinder.h"
  • #include "SFCGAL/primitive3d/Sphere.h"
  • #include <CGAL/Nef_polyhedron_3.h>
  • #include <CGAL/Polyhedron_3.h>
  • #include <CGAL/Surface_mesh.h>

Namespaces#

Type Name
namespace SFCGAL
Default SFCGAL namespace.
namespace algorithm
Main algorithm namespace.

Classes#

Type Name
class Buffer3D
Computes a 3D buffer around a Point orLineString .

The documentation for this class was generated from the following file /builds/sfcgal/SFCGAL/src/algorithm/buffer3D.h